Apr
6

Problems with unloadAndStop? A Guide to Some Undocumented Caveats Mike Baker

Actionscript, Flash

Here’s the scenario; you’re writing a Flash application which loads in SWFs at runtime, uses them for some functionality, and then moves on. You want to do your due diligence and make sure the SWFs don’t stick around in memory because your application is so awesome users will be compelled to spend hours using it….

Apr
6

Speaking at FITC Toronto 2011 Jon Keon

Conferences

FITC Toronto is having a 10 year anniversary this year and I’m excited to be a part of it! I’ll be giving an somewhat updated talk about Procedural Texture Generation that I gave at the FITC Unconference at Adobe MAX in LA last fall. There are a ton of really excellent speakers and workshops happening…

Feb
22

You In Haiku: A Twitter Bot That Writes Haikus Paul

Other

Not too long ago I had an idea. I was scrolling through my Twitter feed and was struck by how poetic some of the tweets could be. Constrained by 144 characters, people were finding more concise and expressive ways of saying things. Packing a powerful message in to a minimalist medium, hummm, that sounds exactly…

Nov
15

Screencast of FITC Unconference presentation at Adobe MAX 2010 Jon Keon

Conferences

Well I’m back from Adobe MAX 2010 and it was a great conference! Met lots of very cool people and the new Molehill demo’s were very interesting and I’m excited to start playing around with it. While I was there I was fortunate enough to speak at the FITC Unconference on the topic of procedural…

Nov
11

“Multi-threading” in Flash Mike Baker

Actionscript, Flash

More often than not, in Flash and ActionScript, user experience is everything and part of that experience includes a fluid/responsive UI. In some cases large amounts of data need to be processed as well, whether it be plotting 1000’s of points on a graph or parsing the configuration data of your sprawling <insert generic Facebook…