Continuous Integration in Flash and the Feature Switchboard Paul

Actionscript, Flash, Workflow

Recently, I worked on a large-scale game that had to be deployed to production in stages. First came the core gameplay experience, followed by a series of updates over the next few months that added bells and whistles. After the initial deployment it became obvious that bugs would need to be fixed and deployed to…


Tracer – Better Debugging in AS3 Jon Keon

Actionscript, Flash, Workflow

When developing in Flash, I find that I often lace my code with traces to see what certain values are, whether the code has entered a function or not, or even just to give myself a note to remind me of a certain behaviour that is in the program. What I’ve found though is that…