C++

Jan
1

Deeper into the Rabbit Hole: C++ Function Pointers and Callbacks Jon Keon

C++

DISCLAIMER: The code shown in this post is not 100% my own original work. It is instead derivative of Elbert Mai’s post on a CodeProject submission on C++ Callbacks which I have used in a previous post for my Windows framework. Link. My changes are largely cosmetic in terms of formatting and naming in an…

Nov
11

Creating and Configuring a DirectX 11 Project in Visual Studio 2010 Jon Keon

C++, Visual Studio 2010

After working with Visual Studio 2010 for a while, there are quite a few settings and choices you can make that will enable your projects to be easier to work with and also allow others to work on your project with you with minimal hassle. This is how I’ve ended up configuring Visual Studio 2010…

Oct
10

Getting Started With DirectX 11 Jon Keon

C++, DirectX11

Now that we have a bit of a basic framework going with the SystemWindow, we can start using that Window to actually display something. In this case, we’re going to get up and running with DirectX 11. While DirectX 9 is still somewhat relevant, it’s rapidly diminishing and with Microsoft announcing that they will be…

Oct
10

Windows: Part 2 Jon Keon

C++

Last time I was just starting to build a Window wrapper class to use in C++ projects. As I started digging deeper though and implementing more features I was greeted with this: Yep, good old Windows Blue Screen of Death. Fortunately I only managed to make it happen four times although once it was enough…

Oct
10

Windows: Part 1 Jon Keon

C++

After getting my system all setup and ready for C++ programming, it was time to start actually having something being displayed to the screen. In order to do that on a Windows Box, you’re going to need a window. There are a variety of sites out there that will get you up and running pretty…