Paul

Nov
11

Sketchy Sunday: Soundflow Paul

Flash, Sketches

Drawing smooth lines with the Flash drawing API and the haunting piano of Maxence Cyrin.

Nov
11

Sketchy Sunday: Polygon Field Paul

Processing, Sketches

Its gotten pretty serious around here with pointers flying back and forth, buffers being created and recreated again, segfaults ruining afternoons, so I thought I’d start posting the little sketches I tinker with in my spare time. These things usually evolve organically, aren’t optimized in the slightest and serve no purpose other than to look cool. But they do remind me to keep playing with code, and that’s what I feel in love with back before I was relying on it to keep a roof over my head.

Apr
4

Function Memoization in Actionscript Paul

Actionscript

Lets say you’ve got a grid based game and you’re using a path finding algorithm to get from cell A to B. You’re making path finding calculations several times per frame, and its starting to become a burden on your processor. You know your path finding algorithm is reasonably optimized and you won’t get huge…

Feb
2

You In Haiku: A Twitter Bot That Writes Haikus Paul

Other

Not too long ago I had an idea. I was scrolling through my Twitter feed and was struck by how poetic some of the tweets could be. Constrained by 144 characters, people were finding more concise and expressive ways of saying things. Packing a powerful message in to a minimalist medium, hummm, that sounds exactly…

Aug
8

Alphanumeric Sorting in AS3 Paul

Actionscript

Sorting a list of strings that contain numbers (alphanumeric strings) can be a major headache in AS3.