Coding the Universe Jon Keon

Actionscript, Flash

So I’ve been enjoying the work of Greg Martin lately. (Art of Greg Martin) His work is pretty impressive and I thought it would be cool to see what kind of imitations I could come up with in Flash. Now if you google Flash 3D Planets, you get a wide variety of results. With no…


Tracer – Better Debugging in AS3 Jon Keon

Actionscript, Flash, Workflow

When developing in Flash, I find that I often lace my code with traces to see what certain values are, whether the code has entered a function or not, or even just to give myself a note to remind me of a certain behaviour that is in the program. What I’ve found though is that…