Into the Abyss: Getting Started with C++ Jon Keon


Background: Feel free to skip this part if you aren’t interested in why I’m blogging about this and just want the info.   First a little bit of background. I learned Visual Basic, Java and C in Highschool. Those were my first forays into the world of programming and sparked my interest for making things…


Speaking at FITC Toronto 2011 Jon Keon


FITC Toronto is having a 10 year anniversary this year and I’m excited to be a part of it! I’ll be giving an somewhat updated talk about Procedural Texture Generation that I gave at the FITC Unconference at Adobe MAX in LA last fall. There are a ton of really excellent speakers and workshops happening…


Screencast of FITC Unconference presentation at Adobe MAX 2010 Jon Keon


Well I’m back from Adobe MAX 2010 and it was a great conference! Met lots of very cool people and the new Molehill demo’s were very interesting and I’m excited to start playing around with it. While I was there I was fortunate enough to speak at the FITC Unconference on the topic of procedural…


Speaking at the FITC Unconference at Adobe MAX 2010 Jon Keon


Well I got the good news that I’ve been fortunate enough to be selected as a speaker at the FITC Unconference at Adobe MAX this year. It takes place on October 23rd until the 27th in Los Angeles, California and it’s shaping up to be a pretty cool conference. A lot of announcements are going…


Setting Up Adobe Alchemy for Flash Jon Keon

Actionscript, Flash

If you aren’t aware, Alchemy is a tool made by Adobe that allows you to compile C or C++ code into AS3 Byte Code as a SWC or SWF file that you can then include in your traditional AS3 projects. While this is pretty cool, Adobe dropped the ball in terms of documenting just how…