April, 2011

Apr
4

Function Memoization in Actionscript Paul

Actionscript

Lets say you’ve got a grid based game and you’re using a path finding algorithm to get from cell A to B. You’re making path finding calculations several times per frame, and its starting to become a burden on your processor. You know your path finding algorithm is reasonably optimized and you won’t get huge…

Apr
4

Problems with unloadAndStop? A Guide to Some Undocumented Caveats Mike Baker

Actionscript, Flash

Here’s the scenario; you’re writing a Flash application which loads in SWFs at runtime, uses them for some functionality, and then moves on. You want to do your due diligence and make sure the SWFs don’t stick around in memory because your application is so awesome users will be compelled to spend hours using it….

Apr
4

Speaking at FITC Toronto 2011 Jon Keon

Conferences

FITC Toronto is having a 10 year anniversary this year and I’m excited to be a part of it! I’ll be giving an somewhat updated talk about Procedural Texture Generation that I gave at the FITC Unconference at Adobe MAX in LA last fall. There are a ton of really excellent speakers and workshops happening…